"3D PORTRAIT OF A YOUNG WOMAN"
A personal semi-realistic 3d character model, Modeled/sculpted/rigged in Blender 3D, textured in Adobe Substance 3D painter.
Based loosely on a 2D concept by Sophia Volovik: https://www.artstation.com/artwork/Pmr9K1
(2026)
"3D PORTRAIT OF A Gray-HAIRED MAN"
A 3D character sculpting practice, made by hand in Blender3D (using QuadRemesher, RetopoFlow4, AUTORIGPRO, and UVPackMaster3 addons) and Adobe Substance 3D Painter.
This is not a portrait, or made from reference(s): I started with basic quad-spheres and created a general male head (the “making” phase), and then I transformed it into what looks to me as an old monk (the “matching” phase).
I'm also trying to find a reasonable balance between realism and stylization: the thin line, easily trespassed in both directions.
(2026)